public interface IRiskSignal
Modifier and Type | Field and Description |
---|---|
static int |
SIG_ACK
Positive acknowledgement that a player's request was correctly actioned.
|
static int |
SIG_ATTACK
Attack from one territory, against another territory, using a quantity of dice (One Two or Three).
|
static int |
SIG_CONQUERED_TERRITORY
The player's attack successfully conquered the territory.
|
static int |
SIG_DO_TURN
Do the entire current player's turn automatically.
|
static int |
SIG_ELIMINATED_PLAYER
The player's attack has eliminated another player from the game.
|
static int |
SIG_END_TURN
End the current player's turn.
|
static int |
SIG_MOVE_ARMIES
Move a quantity of armies, from one territory, to another territory.
|
static int |
SIG_MOVE_ARMIES_NONE
Move no armies
|
static int |
SIG_NAK
Negative acknowledgement.
|
static int |
SIG_NULL
A null signal that can be used temporarily as an internal placeholder.
|
static int |
SIG_PLACE_ARMIES
Place a quantity of armies on one territory.
|
static int |
SIG_SHOW_CARDS
Show the current player's cards.
|
static int |
SIG_SHOW_CONTINENTS
Show the current player's continents.
|
static int |
SIG_SHOW_TERRITORIES
Show the current player's territories.
|
static int |
SIG_START_TURN
Start the current player's turn.
|
static int |
SIG_STARTED_TURN
When one player's turn ends, the next player's turn is automatically started.
|
static int |
SIG_USE_CARDS
Use three cards to acquire new armies.
|
static final int SIG_NULL
static final int SIG_ATTACK
SIG_ATTACK fromTerritory againstTerritory (One | Two | Three)
static final int SIG_MOVE_ARMIES
SIG_MOVE_ARMIES fromTerritory toTerritory (One | Two | Three | Five | Ten | Twenty | Thirty | Fifty | Hundred | All)+
static final int SIG_PLACE_ARMIES
SIG_PLACE_ARMIES territory (One | Two | Three | Five | Ten | Twenty | Thirty | Fifty | Hundred | All)+
static final int SIG_USE_CARDS
SIG_USE_CARDS card1 card2 card3
static final int SIG_END_TURN
SIG_END_TURN
static final int SIG_START_TURN
SIG_START_TURN
static final int SIG_DO_TURN
SIG_DO_TURN
static final int SIG_SHOW_CARDS
SIG_SHOW_CARDS
static final int SIG_SHOW_TERRITORIES
SIG_SHOW_TERRITORIES
static final int SIG_SHOW_CONTINENTS
SIG_SHOW_CONTINENTS
static final int SIG_MOVE_ARMIES_NONE
static final int SIG_CONQUERED_TERRITORY
SIG_CONQUERED_TERRITORY
static final int SIG_ELIMINATED_PLAYER
SIG_ELIMINATED_PLAYER
static final int SIG_STARTED_TURN
SIG_STARTED_TURN
static final int SIG_ACK
static final int SIG_NAK