Uses of Interface

Packages that use IStateMachineEntity

Uses of IStateMachineEntity in org.primordion.xholon.base

Classes in org.primordion.xholon.base that implement IStateMachineEntity
 class ObservableStateMachineEntity
          Observable StateMachineEntity.
 class StateMachineEntity
          A state machine entity is any XholonClass that has to do with state machines.

Methods in org.primordion.xholon.base with parameters of type IStateMachineEntity
 void Interaction.addState(IStateMachineEntity state)
 void IInteraction.addState(IStateMachineEntity state)
          Add a state to the sequence diagram, but only if getShowStates() == true.