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A signal is just an int, that identifies a type of Message. ISignal includes all system level signal IDs, those that could be used in any application. A signal ID should be unique, at least within any given application.
Field Summary | |
static int |
SIGNAL_ANY
If a trigger has this value, then any signal will fire that transition (subject to guards). |
static int |
SIGNAL_DOACTIVITY
A signal sent in a message to request that a UML do activity be executed in a state machine. |
static int |
SIGNAL_DUMMY
A meaningless signal that can be sent for testing/debugging purposes. |
static int |
SIGNAL_INIT_FSM
An internal signal used by StateMachineEntity.initializeStateMachine(). |
static int |
SIGNAL_TIMEOUT
Timeout signal sent in a message from a concrete instance of IXholonTime to a xholon instance. |
static int |
SIGNAL_UPDATE
A signal sent by an IObservable to an observer. |
Field Detail |
public static final int SIGNAL_INIT_FSM
An internal signal used by StateMachineEntity.initializeStateMachine().
public static final int SIGNAL_TIMEOUT
Timeout signal sent in a message from a concrete instance of IXholonTime to a xholon instance.
ex: xhtClientNode.sendMessage(SIGNAL_TIMEOUT, null, xhtXholonTime);
public static final int SIGNAL_DOACTIVITY
A signal sent in a message to request that a UML do activity be executed in a state machine.
public static final int SIGNAL_DUMMY
A meaningless signal that can be sent for testing/debugging purposes.
public static final int SIGNAL_ANY
If a trigger has this value, then any signal will fire that transition (subject to guards).
public static final int SIGNAL_UPDATE
A signal sent by an IObservable to an observer.
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